The game, so far, follows the company tradition of Lampshade Hanging, Hurricane of Puns and the direct interaction of the audience in the game's development. Each side has its own shop with their own outfits and weapons, and its own respective NPC in some cut-scenes. so far? The game focuses a lot on the character's decisions, even if it doesn't affect the main storyline at all. Now, Good and Evil must work together to defeat a threat greater than any other disaster. Well, without spoiling much, a terribly unforeseen event happens to both of them. As they proceed to unleash their most powerful techniques. The two arch-enemies fight a fierce battle, with neither gaining advantage over the other. The Hero goes to the throne-room to 'help the King', but instead they get to watch the legendary battle of Good vs Evil unfold: King Alteon, king of Swordhaven and all of his Pactagonal Knights versus Sepulchure, lord of the legendary ShadowScythe and proclaimed Master of the Undead. As he/she journeys inside it, they now start watching the overwhelming number of undead try to destroy the city, while the paladin Artix - ( yes, that one) - tries fighting them all in vain. Instead, they found a burning city filled with undead and a giant, flying dracolich hovering just above the King's medieval castle. After saving a dragon from a princess (Yes), he or she moves to Swordhaven, in hope of getting their reward. The game follows your character on his or her path to become The Hero of a legend. Launched five years after the company's first game, Adventure Quest, the game follows its own chaotic storyline, but with NPCs from all the previous AE games (AQ, Dragon Fable and Mechquest, a Giant Robots RPG, or DF IN SPACE! The monsters are more recognisable. AdventureQuest Worlds is an expanded universe of Artix Entertainment, a company originally created for single player flash games, and it's their first step into the MMO market.
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